Bloom is a professor of English at UC Davis whose research and teaching focus on Shakespeare, early modern drama, theater history, and performance studies. She is a trustee for the Shakespeare Association of America and serves on the executive committee for both the Performance Studies Program at UC Davis and the Shakespeare Forum of the Modern Language Association. Her published works include two monographs and many articles on early modern drama, performance, and games. She is also leading several writing projects that theorize the impact of Play the Knave and its significance for scholarship and teaching in the humanities.
At UC Davis, Milburn is a professor of Cinema and Digital Media, English, and Science and Technology Studies, and holds the Gary Snyder Chair in Science and the Humanities. He is the director of a digital humanities collaboratory called ModLab and is the co-director of the Mellon Research Initiative in Digital Cultures. His research focuses on the relations between literature, science, and technology while his teaching and writing address computational media and games. His most recent book, Mondo Nano, studies the impact of video games on the molecular sciences. Milburn is currently working on a new book called Respawn: Video Games and the Practice of Technogenic Life, which explores how video games relate to hacktivism and future politics.
Buswell has worked in the software industry as a software engineer and architect for seven years. Throughout this time, he has gained experience in protocol design, NoSQL databases, server programming, and security architectures. He has led many startup industry projects in which he carried each project from the design phase to the initial release as well as technically managed the other programmers. He is currently working on his PhD in cultural studies at UC Davis, investigating how finance relates to the genesis and history of programming languages.
Toothman has broad training in computer graphics and animation. He has conducted research on how to automatically generate character animation for a desired personality type, assisted with motion capture and post-processing, created digital life-size marionettes controlled by Wii-motes, and wrote natural user interfaces for the Kinect. He also has experience in industry and developing software after having led a development project for Amazon MP3 and tested software for Microsoft. He is currently pursuing a PhD in computer science at UC Davis with a focus on character animation.
At UC Davis, Neff is a professor of Computer Science and Cinema and Technocultural Studies. He also directs the campus’s Motion Lab, the product of interdisciplinary research effort in character animation and embodied input. He is interested in character animation tools that model expressive movement, physics-based animation, and gesture, and how the performing arts can apply to such animation. Neff is working to bridge the technology and art communities at UC Davis by collaborating with computer scientists and geologists, choreographers, and dancers.
Nick Toothman (lead)
Byron Jennings (3D Modeling)
Daniel Schooling (lead)
Flagg Miller (voiceover)
Evan Buswell (lead)
Nicholas Toothman (lead)
Alexander “Jet” Lewis
Shawn DeSouza-Coelho (Queens’ College Cambridge Temporary Stage)
Lazaros Kastanis, at Ortelia (Rose Theater)
Steven C. Kemp
Angus Vail (The Container Globe)
The Stratford Festival (The Stratford Festival Stage)
Alida Aracai (head intern)
Ofir Cahalan (head intern)
Wesley Sweger (head intern)
Alexis Pena Tomasetti
Marissa Trujillo (head intern)
Karen Xu (head intern)
Yoon Ah Ko
Gina Bloom (lead)
Amanda Shores (lead)
David Nessl (storyboards)
Daniel Schrimshire (graphic design)
Games Institute (Waterloo, Canada)
Interdisciplinary Funding for the Humanities and Arts grant, University of California, Davis
Social Science and Humanities Research Council of Canada
University of California Humanities Research Institute