Gina Bloom (Project Director) is Associate Professor of English at UC Davis, where she serves on the executive committee for the Performance Studies program. Her research and teaching focus on Shakespeare and early modern drama, theater history, and performance studies. She is currently completing a book on games and theater in Shakespeare’s age, having published a monograph as well as numerous articles on early modern drama and performance. She also serves on the executive committee for the Shakespeare Forum of the Modern Language Association and is a Trustee for the Shakespeare Association of America. Bloom is heading up several writing projects to theorize the impact of Play the Knave and its significance for humanities scholarship.
Colin Milburn (Project Co-Director) is Professor of English, Science and Technology Studies, and Cinema and Digital Media at UC Davis, where he holds the Gary Snyder Chair in Science and the Humanities. He is the director of the ModLab digital humanities collaboratory and the co-director of the Mellon Research Initiative in Digital Cultures. His research focuses on relations of literature, science, and technology. For the last decade, his teaching and writing has addressed computational media and games. His most recent book, Mondo Nano, studies the impact of video games on the molecular sciences. He is completing a new book called Respawn: Video Games and the Practice of Technogenic Life about the relation of video games to hacktivism and the politics of futurity.
Evan Buswell (Lead Architect) worked in the software industry for seven years as a software engineer and architect. He has extensive experience in protocol design, NoSQL databases, server programming, and security architectures. He has been the lead on many startup industry projects, designing and carrying the project through from the design phase to the initial release, taking on the technical management of other programmers as well. He is currently working on a PhD in cultural studies at UC Davis, investigating the genesis and history of programming languages and their relationship to finance.
Nicholas Toothman (Lead Architect) is pursuing a PhD in computer science at UC Davis, focusing on character animation. He has broad training in computer graphics and animation, having conducted research on automatically generating character animation for a desired personality type; assisted with motion capture and post-processing; created digital life-size marionettes to control with Wii-motes; and written natural user interfaces for the Kinect. He has experience in industry as a software developer, having lead a development project during an internship with Amazon MP3 and as a software testing intern with Microsoft.
Michael Neff (Animation Research and Development) is an associate professor in Computer Science and Cinema & Technocultural Studies at UC Davis, where he directs the Motion Lab, an interdisciplinary research effort in character animation and embodied input. His interests include character animation tools, especially modeling expressive movement, physics-based animation, gesture and applying performing arts knowledge to animation. At Davis, he is working to bridge the art and technology communities on campus, collaborating with computer scientists, dancers, choreographers and geologists.
Nick Toothman (Lead)
Byron Jennings (3D Modeling)
Evan Buswell (Lead)
Nicholas Toothman (Lead)
Alexander “Jet” Lewis
David Nessl (Storyboards)
Daniel Schrimshire (Graphic Design)
Gina Bloom (Lead)
Alexis Pena Tomasetti
Daniel Schooling (Lead)
And Special Thanks To:
Jordan Carroll, Jason Clarke, Joseph Dumit, Anita Gaffney, Oliver Kreylos, Evan Lauteria, Katie Leveling, Josef Nguyen, Amanda Phillips, Neil Randall, Christine Samson, Jennifer Roberts-Smith, Emma Waldron, Calvin Wood, and John Zibell.